The party

A crew to follow. A world to get lost in.

36 character files

The story companion to our cutscenes. Job ideas, equipment concepts and unwritten abilities are marked as proposals.

Choose a character, or use L1 and R1 to rotate through the cast. Open their file in the centre. Left and right arrow keys also rotate the selection.

Stand-in bodies use a stock job outfit until the character’s own body is drawn.

Voice
Text only; matching voice unassigned
Sprite
Own body proven in a decoded engine frame (SAN_M donor skeleton).
Equipment overview
Abilities
4 proposed
Weapon
Not established
Off-hand
Not established
Head
Not established
Body
Not established
Accessory
Not established
Steven Greer portrait
Lv. — Exp. —
HP
— / —Not established
MP
— / —Not established
CT
— / —Not established

Steven Greer

Unassigned

Brave — Faith —
Move
Jump
Speed

Weap.Power

R. — / —

L. — / —

ATC-EVS-EVA-EV
Physical
Magic

Equipment

  • Weapon: Not established
  • Off-hand: Not established
  • Head: Not established
  • Body: Not established
  • Accessory: Not established

Ability

  • Action: CE-7 ContactProvisional
  • Second action: Not assigned
  • Support: Five Nights in the FieldProvisional
  • Reaction: You Do Not. You Survive It.Provisional
  • Movement: Not assigned

Dashes mean not established. Equipment and abilities are story proposals, not an equipped game loadout. All 4 ability proposals are in the file below.

Production status

Portrait
Own: Own portrait, proven in-engine
Body
Stand-in: Stand-in body (own head, donor outfit), proven in-engine
Moves test
Voice
None: No voice yet

Character file

Steven Greer
Story

Steven Greer's character direction is a calm adviser with a summoner-like presence. His first scene and abilities still need a story assignment.

Job
Provisional job

Summoner (Contact Specialist)

Calm adviser to the crew; the only one not surprised when the stones light up.

Abilities

Provisional — propose a name or idea

These are proposed cutscene abilities. They are not an equipped or playable loadout.

Five Nights in the FieldSupport · Passive · All alliesProvisional

Charges in advance, sits in a ring of stones, eyes closed. Nobody can verify what it did; the crew's morale goes up anyway.

CE-7 ContactAction · MP 24 · 1 map tile (summon)Provisional

Calls something down from the stones. He upgraded the protocol number twice since the last time it worked.

You Do Not. You Survive It.Reaction · Auto · Adjacent allyProvisional

The moment an ally is about to fall, he says the line, takes a coin, and something in the field changes the odds by exactly one survival.

Perpetual Water CrystalSupport · Passive · All alliesProvisional

A free-energy relic he refuses to sell and does not actually have on him. Grants sustain nobody can quite explain the source of.

Equipment

No named equipment has been established.

We will add story props as their scenes are written.

Appearances

No video with assigned dialogue is linked yet.

That does not rule out a silent appearance. Later recruits remain part of the story plan.