The party

A crew to follow. A world to get lost in.

36 character files

The story companion to our cutscenes. Job ideas, equipment concepts and unwritten abilities are marked as proposals.

Choose a character, or use L1 and R1 to rotate through the cast. Open their file in the centre. Left and right arrow keys also rotate the selection.

Stand-in bodies use a stock job outfit until the character’s own body is drawn.

Voice
Text only; matching voice unassigned
Sprite
Full-body sprite not ready. The portrait is shown only in the identity panel.
Equipment overview
Abilities
3 proposed
Weapon
Not established
Off-hand
Not established
Head
Not established
Body
Not established
Accessory
Not established
Ayla portrait
Lv. — Exp. —
HP
— / —Not established
MP
— / —Not established
CT
— / —Not established

Ayla

Unassigned

Brave — Faith —
Move
Jump
Speed

Weap.Power

R. — / —

L. — / —

ATC-EVS-EVA-EV
Physical
Magic

Equipment

  • Weapon: Not established
  • Off-hand: Not established
  • Head: Not established
  • Body: Not established
  • Accessory: Not established

Ability

  • Action: Tail SpinProposed
  • Second action: Rock ThrowProposed
  • Support: Not assigned
  • Reaction: Not assigned
  • Movement: Not assigned

Dashes mean not established. Equipment and abilities are story proposals, not an equipped game loadout. All 3 ability proposals are in the file below.

Production status

Portrait
Own: Own portrait, proven in-engine
Body
None: No body yet
Moves test
None: Not yet
Voice
None: No voice yet

Character file

Ayla
Story

Ayla's planned action is direct and physical: fists, strength and movement. Her place in the crew's travels remains in development.

Job

Cave warrior

A separate job class has not been written for this character.

Abilities

These are proposed cutscene abilities. They are not an equipped or playable loadout.

Tail SpinProposed

she spins, the circle empties.

Rock ThrowProposed

she picks up the map and throws it at you.

Take Their StuffProposed

she takes the sword and the argument.

Equipment

No named equipment has been established.

We will add story props as their scenes are written.

Appearances

No video with assigned dialogue is linked yet.

That does not rule out a silent appearance. Later recruits remain part of the story plan.