The party

A crew to follow. A world to get lost in.

36 character files

The story companion to our cutscenes. Job ideas, equipment concepts and unwritten abilities are marked as proposals.

Choose a character, or use L1 and R1 to rotate through the cast. Open their file in the centre. Left and right arrow keys also rotate the selection.

Stand-in bodies use a stock job outfit until the character’s own body is drawn.

Voice
Text only; matching voice unassigned
Sprite
Full-body sprite not ready. The portrait is shown only in the identity panel.
Equipment overview
Abilities
Not written
Weapon
Not established
Off-hand
Not established
Head
Not established
Body
Not established
Accessory
Not established
Elijah portrait
Lv. — Exp. —
HP
— / —Not established
MP
— / —Not established
CT
— / —Not established

Elijah

Unassigned

Brave — Faith —
Move
Jump
Speed

Weap.Power

R. — / —

L. — / —

ATC-EVS-EVA-EV
Physical
Magic

Equipment

  • Weapon: Not established
  • Off-hand: Not established
  • Head: Not established
  • Body: Not established
  • Accessory: Not established

Ability

  • Action: Not assigned
  • Second action: Not assigned
  • Support: Not assigned
  • Reaction: Not assigned
  • Movement: Not assigned

Dashes mean not established. Equipment and abilities are story proposals, not an equipped game loadout.

Production status

Portrait
Own: Own portrait, proven in-engine
Body
Stand-in: Stand-in body (own head, donor outfit), proven in-engine
Moves test
Voice
None: No voice yet

Character file

Elijah
Story

The prophet, and the harder of the two. Gaunt, weathered and severe, he watches the edges of a room while the other listens to the middle of it. He goes where the Lord and Savior goes.

Job
Provisional job

The Prophet

The harder of the two; watches the room instead of the center of it.

Abilities

No combat abilities, same rule as Moses. He is the only one of the three who ever turns his head to watch what the crew is doing -- and says nothing about what he sees. His one reserved line, if it is ever spent, is an event on the scale of the story's single unrenderable moment.

Equipment

No named equipment has been established.

We will add story props as their scenes are written.

Appearances

No video with assigned dialogue is linked yet.

That does not rule out a silent appearance. Later recruits remain part of the story plan.